LIGHT
5Diplexer Chimera
ATK:
2000
DEF:
800
View:
4536
2 Cyberse monsters Once per turn: You can Tribute 1 Cyberse monster; Spell/Trap Cards, and their effects, cannot be activated during the Battle Phase of this turn. If this Fusion Summoned card is sent to your GY: You can target 1 "Cynet Fusion" and 1 Cyberse monster in your GY, except this card; add them to your hand. You can only use this effect of "Diplexer Chimera" once per turn.
Diplexer Chimera — Power Evaluation
Final Score: 60 ± 8 · Confidence: Medium
- Intrinsic: 58 · Deck: 62 · Meta: provisional
- Primary role: Extender · Secondary: Recovery/Recursion
Why it scores here
Diplexer Chimera is a 2000-ATK Level 5 LIGHT Cyberse Fusion whose value comes from its graveyard effect: once it is Fusion Summoned and sent to the GY, it adds a Cynet Fusion and a Cyberse monster from the GY to hand, which is a two-card recovery that works after the card has already done its job. The deck sample shows it in all 400 decks (avg 1.03 copies) with Fusion enablers such as Super Polymerization and Cynet Mining as top partners, so it is consistently played. The 2000 ATK earns no points, and the 400/400 inclusion is treated as consistency rather than intrinsic power. The Battle Phase Spell/Trap lock is once per turn and situational, so interaction is scored as soft.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 60 | Included in 400 of 400 sampled decks with Fusion enablers (Super Polymerization 47.5%, Cynet Mining 40.2%) as top partners, but it is never a self-starter and needs a Fusion route (observed; the combo sample records no starter role). |
| Combo & Conversion | 55 | Only one recorded board (power index 76, a Darkfluid one-card combo) and no role tagging, so conversion is credited only modestly (observed, thin sample). |
| Resource Economy | 65 | The GY trigger returns two cards to hand, which is roughly +1 net card advantage once the card is in the graveyard (verified from card text, inferred net value). |
| Effect & Interaction | 40 | The once-per-turn Tribute effect stops Spell/Trap activation during the Battle Phase only, a situational soft lock (verified from card text). |
| Material Utility | 40 | A Level 5 LIGHT Cyberse body is a usable Link/Synchro/Xyz material, but fusion monsters are awkward as material for their own family, so the score is middling (inferred from text; no material stats in evidence). |
| Resilience & Flexibility | 55 | The GY effect still works after the card has been sent to the graveyard, but the body is a single copy that is weak to a Fusion Summon being stopped (inferred from text; no interaction data). |
| Deck-Building Efficiency | 60 | Costs one Extra Deck slot with 1 copy per deck, no garnet and no lock, but it depends on Fusion Material routes (observed copies distribution; inferred from text). |
Calculation
Weight profile: 0.7 Extender + 0.3 Recovery/Recursion. Intrinsic ≈ 58, Deck ≈ 62, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Recovers two cards from the GY once it has been Fusion Summoned and sent there, so the body keeps paying off after it leaves the field
- Included in every sampled deck, across 94 distinct archetypes and four gameplay types
- Level 5 LIGHT Cyberse race fits a broad set of Cyberse and Fusion enablers
Weaknesses
- Needs a Fusion Summon, so it is not live in the opening hand
- The Spell/Trap lock is once per turn and Battle Phase only
- A 2000-ATK body gives little board presence on its own
Counters / choke points
- Interruption of the Fusion Summon stops the body from ever reaching the GY trigger (inferred from text)
- Effects that stop or redirect the GY search leave only the Fusion Summon value (inferred from text)
Best use
Extender / GY recursion in Fusion lines. Decks: Darkfluid, Cyberse, Subterror. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: Battle Phase Spell/Trap lock by Tributing a Cyberse monster, once per turn; Card text: GY trigger adds a Cynet Fusion and a Cyberse monster from the GY to hand, once per turn; Stats: LIGHT Cyberse Level 5, 2000 ATK / 800 DEF, Fusion Monster
- Observed: Included in 400 of 400 sampled decks, average 1.03 copies; Top partners Super Polymerization 47.5% and Cynet Mining 40.2%; One recorded combo at power index 76 with no role tagging
- Inferred: Recursion value is roughly +1 net card advantage; Fusion Summon is the main access route, not a self-starter
- Data gaps: no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only only one recorded combo and it has no role tagging, so starter/material/payoff shares are all zero no rulings or Vietnamese-side guide coverage beyond a single Subterror guide mention deck sample is 100% inclusion, which may reflect how the sample was drawn rather than market share






